Thursday, 7 February 2013

FILMING - Camera Techniques

The Camera Angle

The camera angle helps to determine the point of view of the camera. This is very important since viewers have seen much TV or film and this has conditioned them to interpret the cameras "eye level" as containing meaning. Viewers expect the camera to show a level horizon. If the camera is not then it appears sinister to them. The cameras height above ground level and its angle in relationship to the ground should reflect real-life. A birds eye or worms eye view is unnatural and draws attention to itself. This may be all right if there's a reason.

Panning and Tilting

These shots are established when the camera is stationary and rotates in a horizontal (panning) or vertical (tilting) way.

Panning is used to follow a moving object or character, or to show more than can fit into a single frame, such as panning across a landscape. It is also used as a transition between one camera position and another.

Tracking

A tracking shot is a movement perpendicular to the camera lens axis. The key to these shots is to have realistic motion. The motion can be judged by looking at how fast humans move and then how many frames it would take to realize this motion

Standard camera shots

Extreme long shot characters are small in frame; all or major parts of buildings appear establishes physical context of action; shows landscape and architectural exteriors
Long shot All or nearly all of the standing person; large parts of a building, a good scense of scenary. shows a large scale action; shows whole groups of people; displays large architectural details
Medium shot Character shown from waist up; medium-sized so you can also see some of the location small groups such as two or three people, or when 2 characters are in conversation.
Close-up Head or Object in the size of fitting almost all of the screen but still whole image shown. focus on one character; facial expression/ emotions felt. warned not to blurr if you zoom in with camera.
Extreme close-up The frame filled with just part of a character or very small objects facial features in a character or small objects

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